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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
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Posted - 2013.06.23 01:51:00 -
[1] - Quote
Miilla wrote:So instead of dying instantly, now it takes 120 seconds for your ship to blow up.
Over an hour for 4 jumps it's not really a good gaming experience, while still better than a black screen and figure out a couple hours later your toon is back at station in new pod, it's still a bad gaming experience and these days this TiDi fest is way omnipresent and wasting many players gaming time or will to log at prime hours.
Quote:One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.
Eve stick with single thread and 2G clients because...well no one really knows but every one looks at XP. Weird enough Eve can crash your PC or Graphic Card while using only a fragment of your machine power, what else can go wrong? *removed inappropriate ASCII art signature* - CCP Eterne |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
|
Posted - 2013.06.23 10:39:00 -
[2] - Quote
Frostys Virpio wrote:So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want...
There's no problem with the population numbers in Null, on the contrary !!
Null sec is becoming healthier imho, more peeps playing around which is fantastic. The real proble is that you get a single node to take care of jita and the area of the game where big fights happens, where most of the player content is done you get a single node to take care of entire constellations. A simple 150man BS fleet crossing 3 systems away another of 200 or 100 of caracals talwars and whatnot makes you loose all will to live, turn your computer off or simply play another game.
*removed inappropriate ASCII art signature* - CCP Eterne |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
885
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Posted - 2013.06.24 12:50:00 -
[3] - Quote
Muad 'dib wrote:I always thought TiDi was a bit of a werid thing to introduce.
Take a fight that lasts 2 hours, with heavy TiDi who knows how long you have to wait before you blown up/win
People have lives and need to eat etc TiDi is very bad for people with specific time windows to play and this makes 0.0 more unattractive.
When you fleet up for a fight and spend already more than 2 fighting with TiDI just to get at destination, then another 1.5H fighting again with TiDi flowing warp/aling instructions to finally fight for 30min with only 1000 in system sucks.
Last year I've done fights with over 2800 in local, super/titan fleets on grid drones deployed, several support fleets fighting each other, bubbles popping everywhere and was far more playable than these last 600+guys fleets I've been doing lately.
Don't know wtf CCP is doing about reinforcement nodes or the heck they do but it's getting worst, not better. *removed inappropriate ASCII art signature* - CCP Eterne |
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